#include "Core\Scene.h"
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <map>
#include <tuple>
#include <vector>
#include "Core\Cardinal.h"
#include "Component\Physics\Transform.h"
namespace SakuraAge {
Scene::Scene() {}
Scene::Scene(bool) {
  Father = new Item();
  Component::Add<Transform>(Father);
  ItemFactor::list.push_back(Father);
}
void Scene::Serialize(SerializedStream& ss) { ss& (ObjectRef&)Father; }
}  // namespace SakuraAge
